May 25, 2005, 04:01 PM // 16:01
|
#41
|
Krytan Explorer
Join Date: Apr 2005
Location: Iowa
Guild: Guild of Night
Profession: Mo/E
|
I think they should...but here is the requirements.
They cost 100k.
You can't teleport anymore if you have one
If you die you lose the mount and have to pay again to have one.
There you go
|
|
|
May 25, 2005, 04:16 PM // 16:16
|
#42
|
Underworld Spelunker
|
Quote:
Originally Posted by The IOU
I think they should...but here is the requirements.
They cost 100k.
You can't teleport anymore if you have one
If you die you lose the mount and have to pay again to have one.
There you go
|
i would also add they are identical as to make it a level mounted field
|
|
|
May 25, 2005, 04:31 PM // 16:31
|
#43
|
Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
|
Quote:
Originally Posted by Masut
Mount's are not a good idea for GuildWars. The environment is too restrictive. If you want faster travel, I suggest you start complaining about the number of useless low level mobs in the game which cause constant delays.
|
you have a good point that the infinitely respawning mobs that have to kill 500 million times every time you leave town are a huge problem worth complaining about
however that in and of itself is not a reason to keep mounts out of the game
in fact, they could make it so that monsters are scared of mounts and hence will not attack you while you are on a mount and doing a quest (this would not apply to missions)
in conclusion: mounts = great idea!
|
|
|
May 25, 2005, 04:41 PM // 16:41
|
#44
|
Pre-Searing Cadet
|
Quote:
Originally Posted by Masut
Mount's are not a good idea for GuildWars. The environment is too restrictive. If you want faster travel, I suggest you start complaining about the number of useless low level mobs in the game which cause constant delays.
|
I agree. Now, I haven't read past the first page of this thread, but I think something that is a bit more important than getting a mount are all the invisible walls everywhere. I'd rather have a bit more range of motion than have a mount.
|
|
|
May 25, 2005, 04:54 PM // 16:54
|
#45
|
Underworld Spelunker
|
Quote:
Originally Posted by Navaros
in fact, they could make it so that monsters are scared of mounts and hence will not attack you while you are on a mount and doing a quest (this would not apply to missions)
in conclusion: mounts = great idea!
|
perfect game balance
you ride from one quest to the next in perfect peace
either i missed the sarcasm or that is ...............
maybe he was serious.......
edit
since you can get to the end without doing a mission using explorable areas who needs the missions anyway?
|
|
|
May 25, 2005, 05:11 PM // 17:11
|
#46
|
Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
|
There is no reason for mounts, reasons....
1) instant teleport for long travel
2) balance purpose, mount can't have attributes
3) make people that don't have it feels bad.
Criticizes on WoW's mount:
1) pops out instantly, just wrong
2) watching a BIG tauren being carried by a small bat is just TOO WRONG!
3) make people that don't have mount feels inferior, and you have to spend so much time playing to get mount
|
|
|
May 25, 2005, 07:07 PM // 19:07
|
#47
|
Pre-Searing Cadet
Join Date: May 2005
Profession: W/Mo
|
Mounts are definitely not essential to game play, yet I think it would be
totally sweet if they existed in a "limited fashion" somehow..... say for
some friendly GvG jousting tournaments in the guild halls, where the barding
of the horse = the guild cape. That would rock!
Possibly have a specialized arena for "classic" medieval style tournaments,
where individuals could challenge other individuals to 1v1 combat.........
Just a thought.......
Last edited by LordGryphon; May 25, 2005 at 07:22 PM // 19:22..
|
|
|
May 25, 2005, 07:10 PM // 19:10
|
#48
|
Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
|
Quote:
Originally Posted by BahamutKaiser
I just thought I would mention, speaking for the general population is ignorant, a post is formed and the general population will note herein without your generalization. Furthermore, what players may have thought in the past may have changed by then, new players may have different opinions, and since this is a brand new game many players will change views as they continue the story line.
I personally think that mounts would be a great idea, in restricted areas. I think having a "mount" without any legitimate use would be flat out stupid, players are going to act and fight differently on mounts. So, the natural conclusion is that mounts are going to go faster then you normally do, even if there is not battle techniques used wile on a mount. Which is why it would alter the difficulty of gaining certain quests and missions in established parts of the game, so, I think if they did add mounts they should be for new parts of the game which are developed with mounted play in mind.
I think having mounts that can enhance battle and gain lvls and skills of a small variety would be great, expecially for an expansion. This is because Anet intends to keep the lvl cap at 20, even though many players have already requested increased lvls at some point or another. So giving us an expansion that is limited to new areas, new gear, and new skills, without an increased lvl cap, might not be very involving. As new classes come out players will surge to start over with new combinations, but for many, having an expansion without any significant ways to increase thier favorite characters power may not be very satisfying. If they had mounts that could gain lvls and a small selection of battle skills depending on your job or the "mount class" there would be room for players to take on a totaly new realm of PvE and PvP, with a new addition to lvl up and enjoy.
I think mounts should be realistic riding material, tamed or bought. I think there should be a standard mount type (horses) and then advanced or secret mounts, like Unicorns, Bears, Lizards, perhaps even a Dragon of some sort.
I imagine it as having a mount with it's own health, which would share damage depending on attacks, and a totaly seperate skill selection which would override your normal selected skills wile on the mount. This way you can learn, or simply use, certain skills wile on a mount, and depending on your character class certain other skills would be available wile on a mount.
I think "mounts" have alot of potential for an expansion, and could add a totaly new dimention of play to an already great game. I think the real issue to avoid though is having mounts in current areas, which arn't designed for mounted play.
|
I agree, in a future expansion where everything isn't as restricted as it is would be much better for mounts.
Like what other stuff are the devs are gonna add that they dont already have?
|
|
|
May 25, 2005, 07:14 PM // 19:14
|
#49
|
Academy Page
|
Quote:
Originally Posted by lightblade
There is no reason for mounts, reasons....
2) balance purpose, mount can't have attributes
|
Mounts can have effects so long as those effects are balanced with the normal playstyle.
Part of balancing them well is identifying how inredibly powerful mobility is in any game involving combat. Which takes us back to my original point - we already have speed buff abilities in the game for many of the classes and those skills are balanced pretty well through energy cost and limited duration.
I just don't think mounts are necessary. There's better things the devs should spend their time on.
|
|
|
May 25, 2005, 08:59 PM // 20:59
|
#50
|
Ascalonian Squire
Join Date: May 2005
Guild: Sc Knights of Kryta
Profession: W/Mo
|
I don't understand what people drool and froth on having a mont.
Whoopide doo.. you're sitting on top of a animal on steroids.. what does it do? increase your geekish ego?
|
|
|
May 25, 2005, 09:07 PM // 21:07
|
#51
|
Underworld Spelunker
|
Quote:
Originally Posted by Pleistoanax Lambert
I don't understand what people drool and froth on having a mont.
Whoopide doo.. you're sitting on top of a animal on steroids.. what does it do? increase your geekish ego?
|
exactly
it lets them looK down (literally) on other people who dont have them
|
|
|
May 25, 2005, 10:39 PM // 22:39
|
#52
|
Lion's Arch Merchant
Join Date: May 2005
Location: Dark Side Of The Force
Profession: E/Mo
|
Why do people reject the concept of mounts..........is it they are scard of change and innovation for the game......easy solution if GW is not going to implement mounts play Dark and Light
Quote "Some other interesting features include the ability to tame flying pets, such as dragons. If you have a high beast training skill, you'll be able to tame animals and use them as companions"
Matthew Rorie, GameSpot
|
|
|
May 25, 2005, 10:53 PM // 22:53
|
#53
|
Frost Gate Guardian
Join Date: May 2005
Location: Quebec, Canada
Guild: Québékers Alliance
Profession: Mo/N
|
Gotta fully agree with Dearoot here..
Quote:
Originally Posted by speedtouch
More important features?Like what?
|
Well, let's see.. :
- Fixing bugs
- More [add any cool feature here, like skills, missions, quests, professions.. etc)
I'd rather have a few new professions rather than being about to ride a horse... The mobs are there to be fought, not sneaked by
|
|
|
May 25, 2005, 11:06 PM // 23:06
|
#54
|
Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
|
Quote:
Originally Posted by shinseikaze
easy solution if GW is not going to implement mounts play Dark and Light
Quote "Some other interesting features include the ability to tame flying pets, such as dragons. If you have a high beast training skill, you'll be able to tame animals and use them as companions"
Matthew Rorie, GameSpot
|
I still trying to get into the dark and light beta.
|
|
|
May 26, 2005, 01:11 AM // 01:11
|
#55
|
Ascalonian Squire
Join Date: May 2005
Profession: W/R
|
Mounts definatly wouldnt work, people would skip through quests and missions with ease, getting to quest and mission points without having to fight enemies, ive seen people do this already with the sprint ability, and unless u want the mounts to be slower then sprint, its a definate no.
|
|
|
May 26, 2005, 01:25 AM // 01:25
|
#56
|
Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
|
How about getting mounts as a expensive end of the game bonus.
|
|
|
May 26, 2005, 01:28 AM // 01:28
|
#57
|
Ascalonian Squire
Join Date: May 2005
Profession: W/R
|
That still woudlnt work, because then these level 20 people with mounts will come back to other peoples missions and will run through missions for people and trigger cutscenes so they can skip the entire mission.
|
|
|
May 26, 2005, 01:29 AM // 01:29
|
#58
|
Frost Gate Guardian
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
|
Then you can only have your mount available if all of the party members have a mount.If they don't, you can't use your mount.
|
|
|
May 26, 2005, 04:21 AM // 04:21
|
#59
|
Desert Nomad
Join Date: May 2005
Location: European Server or International
|
Quote:
Originally Posted by Dare
That still woudlnt work, because then these level 20 people with mounts will come back to other peoples missions and will run through missions for people and trigger cutscenes so they can skip the entire mission.
|
That's the only valid arguement vs. mounts I've seen... it does make sense... the idea of taming anything is pretty sweet too. I high level ranger should be able to make an attempt at taming a hostile animal. be cool to have a pet Ettin wouldn't it? Or maybe a devourer... YEAH!!! wtf? How did Old Mac get Joe?
|
|
|
May 26, 2005, 05:31 AM // 05:31
|
#60
|
Krytan Explorer
|
You guys are ignoring all the arguments levelled against this idea and repeating the same tired rhetoric... Speed bonuses would cause an imbalance in gameplay, and an aesthetic improvement like this is definitely not worth mucking up the pristine class balance we have right now. To say nothing of PvE, which is not designed to handle everyone getting an arbitrary free speed boost.
Saying "have it cost a lot of money" will not change this.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
mounts in gw?
|
down2one |
Questions & Answers |
8 |
Jan 24, 2006 04:50 AM // 04:50 |
Mounts?
|
midget with big sword |
Sardelac Sanitarium |
8 |
Aug 09, 2005 04:58 AM // 04:58 |
Mounts.
|
Guild Master |
Sardelac Sanitarium |
28 |
Aug 02, 2005 04:31 PM // 16:31 |
Torn Noxec |
Sardelac Sanitarium |
15 |
Jun 14, 2005 03:41 PM // 15:41 |
Should Mounts be added
|
gangguard |
The Riverside Inn |
35 |
Mar 24, 2005 09:03 PM // 21:03 |
All times are GMT. The time now is 07:27 AM // 07:27.
|